pixeldigest

Fun Fact: Monkeying Around

pixeldigest:

In Metal Slug 3, you can find a monkey partner named Utan at the start of Mission 2. If you sit with him long enough, he begins to play through a variety of idle animations. One in particular has him eating bananas that he pulls out of his diaper. If you idle long enough, he’ll eat three bananas, but on the fourth, he accidentally pulls out his penis, blushes and then quickly puts it back in.

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lmfao

Hey guys! Just wanted to announce that I started a campaign on Teespring, and now you can get my smash club tee for way cheaper ($17.00!). That’s $8.52 cheaper than what you would pay on redbubble. They’re in limited supply, so check it out.
http://teespring.com/supersmashclub

Hey guys! Just wanted to announce that I started a campaign on Teespring, and now you can get my smash club tee for way cheaper ($17.00!). That’s $8.52 cheaper than what you would pay on redbubble. They’re in limited supply, so check it out.

http://teespring.com/supersmashclub

sndfrosteyneko

slugbox:

I’m not surprised at the amount of effort going into a 3D model game designed to look exactly like a 2D…  well… animated film… But I still can’t believe it. The game’s certainly capable of letting the environmental lighting take over in certain situations and scenes, but most of the time it uses hand drawn shadows and textures to present things as awesomely as possible.

There’s also little to no ragdoll or automatic physics. Just like a sprite based game, every single frame of every movement is modeled individually. Which is like saying “Hey you know how it’s easier to just have the physics automatic? Let’s NOT do that. Let’s make this look awesome. It’ll take forever and it’s just a for a split second movement, but it’ll be awesome.”

ArcSys how you manage to make a game as amazing looking as the FIRST GG was in its own time but in 2014? It’s 2014 we’re supposed to have seen everything.